Part 5: V: Pages of Old Trails
Chapter V: Pages of Old Trails

The first stop on the trip to Arland. And additionally the first step to Lulua's wider world. It's a pretty chill area, as you might expect, but there is some business to attend to here. Just by coming here, you should finish up The Road to Master Gathering (1), so that's nice right off the bat.

Nice to know our protagonist is completely nonplussed about picking bugs out of a honeycomb. Unlike some other Atelier protagonists I could name.

So the weather in several areas of the game can change, but unlike in some of the earlier games, it doesn't appear to affect anything that shows up or what items you can gather, so just enjoy the flavor of it, I suppose. However, time of day definitely changes the enemy list in some areas, like some wolves only coming out at night.

No going through here, that's for sure.

In a field of flowers enclosed by a fence, you'll come across this ornamented chest, but it seems for once someone doesn't want us looting every treasure chest in sight. We'll just have to keep this one in mind.

It's when you get out of the Arklys Area that enemies become much more formidable, and I'll level with you, this first stretch of the game before you reach Arland is probably the most difficult of the game if you insist on fighting everything in sight. Why? Because without having access to weapon / armor customization, you're going to be pretty underpowered against many enemies on Very Hard. It's certainly not impossible to win many of these fights, but it's important to know your limits.

Please, Aurel, it's a location without enemies. This is the Old Kingdom Checkpoint, just south of Arls. We didn't see this place in Atelier Meruru, but apparently it was here the entire time. I don't know what it is, but the masonry textures in this game are really good. Very appealing.

I wasn't kidding, there aren't any enemies here and never will be. However, there are certainly materials to gather and places to fish. In addition, this checkpoint had peddlers setting up shop here, as you can see in front of Lulua, to the right. I didn't stop by on this particular visit but you can certainly shop if you want, and are able. The materials for sale change...somehow. Maybe what chapter it is. That would make the most sense.

Hm, seems the infrastructure around here is also not great.

Once you hit 50% map completion, you'll notice there are some chests squirreled away in corners. Although they just contain normal materials, no sense not to pick them up while you're here.

The rural kingdom
Ah, good ol' Arls. Our first location from a previous game, but of course not the last.

Music: Welcome to Arls





Ah man. Kingdom or not, this place never changes. By the way, what happened to that massive metropolis Meruru allegedly built? The Meruru statue is indeed still there (albeit a lot smaller than I would have thought), but where's the coliseum? Where's the massive alchemy laboratory district? Definitely out of character but I like to think Meruru's ego had her build the statue but not invest in much other infrastructure.












Rufus, huh? While we won't be seeing him in this game, unfortunately, it appears he's basically doing the same things he's always been doing. In the very final sequence of Meruru, when you're going to the castle to attend the ceremony that ended the kingdom, you could talk to him and he said that, although Meruru would no longer be a princess, he would nonetheless treat her the same as always and continue his work for the kingdom. He certainly seems to have fulfilled that promise.
As for Keina here, seems like she didn't go far from home, but she grew up nicely. She previously was employed by the castle as Meruru's retainer, but was also her beloved childhood friend.



















One very easy to overlook gameplay mechanic are these signs, which are posted in every town, and essentially act as a warp between towns, although the charged number of days remains the same regardless of whether you travel via the world map like normal or the signs here. There's no particular reason to do so, unless you want to skip world map travel instantly for some reason.

Music: Castle Town in a Small Land: For Lulua
But hey, now that we're in Arls, why not check the place out?

If you are really in-tune with minor NPCs from 6 games ago, you'll remember that there were two kids playing just outside Atelier Meruru with the unis, and this is apparently what became of them. That's some lore.
Actually, speaking of continuity, they did get something wrong around here. Do you remember what it was? Almost certainly not, but I did.


I could probably find a more illustrative example from the old thread, but suffice to say that Mt. Velus was visible from just outside the atelier, but it's not in this game. Maybe it's for the best, since Velus being so visible from Arls means the volcano actually seemed to be really close to town, which wouldn't exactly track. Let's just move on from that...

Marie is still here, too. She was in Meruru too, but aside from having a name, there was really nothing else we knew about her. Well, she's actually a reference to Marie, one of the vocalists in Gust's rolodex. Her first Atelier was Atelier Viorate, but she also showed up in Meruru, of course, and later on in Escha & Logy.
The girl you could talk to in Ayesha to change the workshop theme was Haruka, for the record. Another of those vocalists on-call.

Music: Atelier Meruru: For Lulua
Nice to know Meruru doesn't keep this place locked. There's nothing to do here right now, but it makes sense. This is Meruru's atelier, not ours. Would be overly familiar to use her cauldrons to stir. Well, almost nothing to do here. The chest in the corner contains...

Someone needs some more practice...

By the way, Arls? It really is very small. In her game, Meruru traveled between different areas of town, like the area just outside her workshop, the area with the town hall, downtown, the castle gate, etc. and there were transitions between those areas, like around where Lulua is running here. In her game that could at least be explained by the short load times between areas as covering unimportant transit and the playable areas were somewhat spread out from each other, but thanks to Arls being all one area in this game, that was never actually the case.

They did get the area in front of town hall paved, so that's something at least. Speaking of town hall, why don't we stop in?










Music: Acknowledged
It's important to talk to this woman for reasons you can probably guess, but other than that the above scene opens up Arls requests. Keina also has a series of events related to taking on more and more jobs from here, but I don't actually know if that means accepting from her, reporting completed jobs to her, or what. Keina is a bit special in that she represents a more connected area of the map than Arklys or eventually Arland will, so you'll be frequently be coming back here to accept jobs.

Quite some valuable real estate being taken up by this dais.

Further on, we find a more valuable area of town in Atelier Meruru. Pamela was on the right and she was that game's wholesaler. Hagel, who was right next door to her, and Astrid in the little alley to the left. Let's start with good ol' Pamela. Ghost girl



Music: Ghost Girl: For Lulua







Like with Hagel, Pamela is a recurring Atelier character, but I'm not exactly sure at the moment which game she first showed up in (Hagel is a true OG and first showed up Atelier Marie, the first one). Haven't played Ryza so I can't swear to that, but she and Hagel were definitely both in the Mysterious Trilogy, although both only showing up in the same game in Lydie & Suelle. Pamela was actually a nun in those games, but her mannerisms were basically the same as they are in her Arland Quadrilogy appearances. As for this Pamela, well, she, as mentioned, was a shopkeeper in Meruru and seems she stayed that way, although her store is looking a lot more empty without the Chims.









Music: No Overbuying, Now!
Again, I have to mentally talk myself into the proposition these recipe books are a lot more expensive than they are, but Pamela indeed sells a lot of strange things otherwise. Like with most other shopkeepers, unless you are in just desperate need for a certain material, buying things should not be necessary, but might as well stop by every now and then. I think we can give her that much considering her in-series pedigree.
As for right now, I bought Super Simple Alchemy. We'll accept some easy quests from Keina to make up for it.

The alley where Astrid's store used to be is pretty quiet these days, but it does have a chest with...mushrooms in it. Meruru...

No trips to the castle, unfortunately. Wonder if Lias is still employed.

But since our world is getting bigger, we'll need some bigger firepower to match. I had to fuss over these traits a bit, but I went with Destruction+ and Fixed Power Buff here. Destruction should be obvious, but Fixed Power has a bit of a strange effect, in that it increases the power of an item, but the effect is stronger on a weaker item, which I presume means Quality. Well, there aren't actually many traits to pick from this early in the game, so anything to buff damage sounds good to me.
Also, one fun little feature before synthesis is, if you don't feel like doing some quick math, you can use a button to pre-check traits, to see if the final synthesis can handle all those traits before you make it. User-friendly interfaces are an art form.

But the most important thing right now is making a good healing item. "Good" of course, being relative for the rest of the game, but this'll make upcoming fights a lot easier. So the two traits we want are Clever Heal and Forest Solace on a healing item, but the cost of having both is a rather high 26 TP. So, appropriately, we'll need to be a little clever about this, and utilize a gameplay mechanic you'll probably accidentally discover, if you ever do, since the game doesn't tell you it exists. Allow me to demonstrate.

*clears throat* Just ignore these items and press whatever button on your version of Lulua it's mapped to access the full Container at a glance. Once you're in that screen, go to Filter -> Traits to access all the traits present on any item in your Container instantly. Really helps for quickly finding the trait you want, if you have it. You can also do the same when adding a specific material to a synthesis by, again, using Filter -> Traits. For now, what we want is Max TP Increase+, which increases Max TP by 7. Here's where the trick comes in.

Thankfully, the Migraine Syrup can take an Ointment Water directly, which is a (Water) item, as well as a Supplement, which requires a (Water) item. So we don't have to have both traits on the same Supplement, but let's be smart about this.

For now, keep in mind this Red Supplement has Max TP Increase+.

So this is the crucial thing. Unlike in previous games, whenever you had a Cost system, traits that increased the amount of Cost usually just applied once. In this game, *crucially*, they do not. Notice that Clear Grass has the same trait as the Red Supplement. Those are added together, rather than duplicate traits only showing up once, like every other trait in the game. So the effect is +14 TP, rather than just +7. The real nice thing is that we can fit the two biggies AND Heal, which I don't think affects the Migraine Syrup because it heals MP rather than HP, but hey, might as well.

Do you need to use these traits on a Migraine Syrup specifically? No, but it's the first recipe I had that could handle just traits, but you can also get a Meister Tarte recipe that heals HP initially from Pamela that heals HP where the Syrup heals MP, but the most important part is adding a crucial HP / MP regen effect. We're going to be making good use of this as Lulua's Interrupt item, I shall tell you.

So close to fulfilling all of Chapter 2's riddles...or are we? Anyway, all we need to do now is to defeat a Wolf in Nearby Forest and visit the castle garrison, east of Arls. Since we have to pass through there anyway on the road to the checkpoint, I think we can manage that.

Speaking of, now we have two new locations to visit now that we know what's going on at that checkpoint. Nearby Forest there is not on the path, but the garrison certainly is.

In addition, now we can fully tour the world map screen. Recognize that sprite on the map? It's the hometown of good ol' Totori, Alanya. And there's the Primordial Island she could visit by ship late in her adventure, too. Sadly...We can't visit either in this game at any point. And if Alanya is here, that means that Arland can't be far away. To the north, specifically.

Nearby Forest was, in typical Atelier fashion, the first place Meruru could go to, and it seems mushrooms have largely taken over the place. Also thanks to Meruru. It's a bit hard to see at this distance, but there is a blue bear on the far side of the bridge, and be very wary of this enemy, since it can wreck a party pretty fast at this point in the game. There's no need to fight it right now if you ask me.

I had to advance time a bit since the wolves only come out at night, but these guys are the main reason I'm here.

Music: Tierra
That Bomb packs quite a punch against an enemy weak to Fire. We should be getting some good mileage in the early game out of this. These guys have 636 HP on Very Hard, for the record. Strange thing is, though, that they're weak to Fire but the game doesn't tell you that via the enemy status screen. Very odd. This bomb does about 80-88 damage against an enemy neutral to Fire.

Yeah, 30 HP / MP might not seem impressive, but consider Piana's stats at this point. She's recovering nearly half her max MP and a third of her HP every turn, for free. That adds up to a lot, especially considering you don't have a lot of options at this point in the game.

Unfortunately, the Bomb doesn't stack up nearly as well against enemies with this much Fire resistance. It was a very poor decision to fight these guys, considering it took me nearly 6 minutes to win. Eva did get an...interesting ability after this fight, though. After I went back to town, I got this scene. I should add that scenes that take place in the atelier, like this one, can happen in any of the towns. I didn't have to be in Arls for this scene to come up. Taste test



















Music Lulua Chasing Stars: Wasteland
Lulua has no idea the epic battles that occurred here, though maybe that's for the best. Coming here has the added benefit of us finally finishing all of Chapter 2's bonus Alchemyriddle entries.

There are lots of materials hidden in breakable rocks (unbreakable for now) and crates around here, like up on the main rampart. Unfortunately, Lulua isn't quite as daring as Meruru and you can't make her jump off to the ground below.

Nice thing about walking mushrooms, which have apparently infested this place, is that almost all of them are weak to Fire. But let's not let Meruru hear about this. While the mushrooms can be easily vanquished, the demons are another story and I'd recommend ignoring them for now. When you're done around here, go to the other exit to continue on.

The Trombe Plateau is another recurring location, but the geography doesn't quite line up, since it was southeast of Hart Outpost in Meruru but northeast of it in this game. In any case, there are super dangerous rabbits around here you absolutely should avoid, but the birds, that come out in the daytime, are much more manageable. If you took on a request from Keina to gather Audra Feathers, keep in mind you can get them as drops from birds or find them in nests. They probably won't mind.

Of course.

Finally. Let's go see what this big monster problem supposedly is... Squishy things





Man, how embarrassing.

For the record, the seiyuus almost always say "puni puni" instead of just "puni". The name of the goofy slime creatures is based on the Japanese onomatopoeia for squishy things, aka puni puni. The typical attitude of Atelier characters toward these things seems to be treating them collectively akin to a house pet, as in, finding them cute but impossible to take seriously. They're *puni*, after all.


Unfortunately, they have a *lot* more HP than when Eva and Lulua first fought one of them at the start of the game. Adding Fire resistance on top of that just means an extended mop-up sequence against them. I'll spare you the details.

Well, all but two details. Once Aurel gets Mirage Step at level 20, his evasion gets quite high and he'll dodge a lot of attacks. This apparently has a pretty powerful effect since even against the highest tier of enemies in this game, they'll whiff a lot of attacks against Aurel. Makes him quite useful.

The other is Eva's Range Shift, which changes all of her single target skills, which normally is all of them, into attacks that hit the entire field, albeit at reduced power, as you might expect. It doesn't affect her normal attacks, but it's definitely better at handling mobs of enemies, like we have here, than Eva's typical skill line-up. It's one of the rare status effects that never goes away until Eva uses Range Shift again or gets KO'd.

Punis...





This is a bit more delicate of a situation...







He actually slides into the frame from the right very quickly.






Music: A Trick Up My Sleeve














Sounds like she has something on her mind. Well, there's nothing else to be done around here and the gate is still down, of course. So although you might not have Punis to tangle with around here, we're not going forward just yet. Back to town we go. A dangerous home








*horse neigh, wagon starts shaking*





Frankly, if we get through this game without the wagon exploding, I'll count that as a success.Puni Team










Hm, our protagonist friend doesn't seem to be feeling this plan.




Well, she's always down for doing *something*, so that's nice. After this above scene I went to go get My First Recipes from Pamela. A healthy 600 Cole but the jobs I took from Keina covered the expenses, and more recipes are always appreciated. But we do have another scene in Town Hall before we leave...again. Everyone's daughter








It's true. Esty's investigation with Meruru in the previous game showed Keina was quite loved and trusted by the people of this town.








*Keina excuses herself*







All you have to do is apply yourself.